Showing posts with label Rockstar. Show all posts
Showing posts with label Rockstar. Show all posts

Evis T Reviews LA Noire On The Xbox 360.

LA Noire is a strange beast. I’m really not sure what to make of it. On the one hand I love most of what it tries to do, but on the other hand it gets stale quite quickly thanks to a few glaring issues.

To begin with I was thoroughly enjoying myself. The cases were interesting and the game’s interview mechanics were very rewarding and something I had not seen done so intricately in gaming before. Needing to read your subject’s expressions is a good idea, and the technology used to create the digitized acting is impressive- if a little unnerving. The technology isn’t quite there yet and you can’t get away from the fact that people look like film footage stretched out and stapled over a mould. It certainly isn’t Xbox Live Vision levels of bad, and when the effect works well it looks stunning. However all too often you can see the proverbial strings, usually in the form of a nose or ear not having a hole in it but rather a black coloured patch.

LA Noire’s investigation mechanics can be broadly divided into two sections- evidence collecting and interview. In this way it plays a lot like the Phoenix Wright games on the DS. At first both of these ideas work well- you pick apart a crime scene for evidence, and then question suspects using the evidence to prove they are lying when you feel their story is inconsistent.

I say these only work at first because after you’ve been playing for about four hours, it’s nigh on impossible to fuck this up. When you’ve cleared a crime scene of evidence, the music stops, meaning that provided you are not deaf (and this is a big kick in the nuts to those of you who are), you simply CANNOT miss any evidence.

I get that the actors need to exaggerate the facial expressions to indicate when they are lying. After all most of us are not experts in reading people- so subtle expressions will be lost on us. Sadly though this means that once you get used to identifying the cues, telling if a suspect is being truthful, lying, or withholding information becomes almost automatic. Sadly this leaves you with very little in the way of a challenge.

Consequently LA Noire is very much a one trick pony and once you’ve figured out how the trick is done, it just becomes one long cut scene that occasionally requires you to press a button. The only other curve ball the game can throw at you is visiting locations in the wrong order. But of course, anyone with half a brain cell should be able to figure that out once they realise it’s actually important. While the illusion of interactivity lasts though, it’s a very involving and entertaining experience.

Sadly, LA Noire has nothing else to do beyond these cases. Unlike most Rockstar games which are usually chock to the brim with interesting things to do around the map; random encounters, challenges and well crafted distractions (the comedy club in GTAIV anyone?) LA Noire’s ‘side quests’ are distinctly lack lustre.

Virtually all, in fact literally all of them are Pointless Fucking Collectables (PFCs). If you feel like taking some time off the cases, you can collect cars, film reels, newspapers (which to Rockstar’s credit actually serve a point as they reveal cut scenes giving some back story to the main game), discovering landmarks, or solving street crime- none of which bar the newspapers actually serve any purpose.

By solving street crime I mean you respond to radio call outs which result in a firefight with a handful of gunmen and then getting back to your day. These are just boring by the numbers firefights we’re familiar with from previous Rockstar games, but without any background to give them a sense of urgency, motivation or accomplishment. Well done Rockstar, you’ve found a way to turn what should be an adrenaline fuelled gun fight into another thankless collectable.

I just don’t understand it- LA Noire features probably the most detailed and intricate map Rockstar has yet produced, and they don’t do a damn thing with it.

To add insult to injury, one of the cases pretty much requires you to have behaved like an obsessive compulsive as if you have not found one specific land mark, you can’t proceed. The worst part of this is that the prior to that landmark, others you need to find are revealed to you if you take too long finding them. This last one serves the sole purpose of forcing you to drive around for hours looking for the damn place, killing time. Unless you do what I did and just check the internet for the advice of people insane enough to kill every pigeon in Liberty City...

Beyond the gameplay I also question just how Noire LA Noire actually is. I’m not a huge movie buff- in fact I rarely watch films. However I am familiar with Noir through a friend of mine who has a passion for it, and as such I’m familiar with many of the tropes and trappings of the genre. Therefore I’d question how closely LA Noire actually follows them. Outside of the first hour, there isn’t much in the ways of voice over, femme fatale or anything else I’d associate with Noir, beyond maybe the themes of drugs, sex and general vice. To be honest though it felt closer to 70’s cop shows and Dirty Harry movies (Minus Harry Callaghan if that makes sense) than anything else. Still, I’m by no means an authority here so you’ll need to take that with a pinch of salt.

From a technical standpoint (and this may not be true for the PS3 version; I’m playing it on the 360) LA Noire does have a few issues with loading textures and jittery cut scenes. It doesn’t happen too often, but it does happen often enough to make it worthy of note. Installing the game does seem to make a difference though and the occurrence of these errors is heavily reduced if you do so.

Overall, I can’t really speak against LA Noire in a big way. While its execution has some big holes in it, the ideas presented are interesting and also demonstrate great strides towards truly engaging non combat centric gameplay. The problem is that these concepts age very quickly, even within the lifetime of the game itself.

My final word on the matter would be simple: LA Noire is certainly worth playing, but you’ll want to pick it up cheap second hand and I doubt that DLC will extend your enjoyment of the game. It lacks the entertainment value of games like Red Dead Redemption or the GTA series, but shows some interesting ideas that deserve exploration. If you’re after a murder mystery though, I think you’ll find more mileage with Heavy Rain on the PS3.It isn’t as long or as complex, but it remains challenging and entertaining all the way through.

Grand Theft Auto: Rothbury

I love tabloids. I find them so very, very entertaining. Much in the same way that one would find a clown funny, as opposed to say Bill Hicks' style of entertainment.

The Daily Star is the epitome of such guilty pleasures, a shitty little snot rag that does not deserve to be called a paper. The Sun has more journalistic integrity that farce. However, it’s still worth picking it up every so often (don’t ever pay for it though, dear God they don’t need encouraging) and leafing through it.

You will not find such a magnificent collection of human stupidity outside of the Darwin Awards. Everything that’s wrong with the country is the fault of Islam. Nick Clegg is a 20 foot tall fire breathing lizard who will destroy what Islam leaves behind. Your taxes are being used… TO PAY FOR THINGS! Non white people are living in Britain and raping our women! WOMEN HAVE THE VOTE!

Okay, I’m exaggerating a little here, but not by much. I suppose you’re wondering what this is doing on a videogames blog, and the answer to that is simple. The Daily Star recently published an ‘article’ concerning videogaming designed to inflame the slack jawed yobs that take this crap seriously.

If you live in Britain, you’ve probably heard of Raoul Moat. He recently led the police and army on a manhunt that lasted several days after shooting several people including his former partner and her current lover. You can read the exact details over on the BBC. Now, given that this has only just started to blow over (at least on a national level), what would your first assumption be on seeing this image while browsing the internet?



Whatever you assumed, I’m guessing you didn’t think it was actually real. For one Daily Star journalist though, this was the first thought to cross his mind. Jerry Lawton, I salute you. You’ve managed to take a poor taste joke and turn it into a national phenomenon. He actually took this seriously and wrote a piece on it, even going so far as to interview the grandmother of Moat’s former partner about this non existent game, adding extra grief and stress to what must already be one of the most traumatic experiences a person can go through. Smooth Jerry. Real smooth.

What amazes me is no one at the Daily Star, not even the editor looked at this for a moment and thought “Seriously… what professional multi million company would be sick enough to create something like that?” It would be business suicide. Rockstar are not that stupid, and while they create violent- adult games, they are not going to cash in on such a specific case. Yes they’ve made some very… risqué content, and some very violent games, but they have never targeted a specific incident or individual.

Too bad the Daily Star lacks their dignity.

To add to the farcical nature of this story, Jerry Lawton remains unrepentant about the whole affair, even after the Daily Star issued an official apology and retracted the story. From his Facebook page:

"Baffled by the fury of adult gamers, these are grown (?!?) men who sit around all day playing computer games with one another who've today chosen to enter the real world just long enough to complain about my story slamming a Raoul Moat version of Grand Theft Auto! You would think I'd denied the Holocaust!!! Think I'll challenge them to a virtual reality duel....stab....I win!!!"


Wow. What a twat. What a brain dead, out of touch twat. I think the quality of this tosser’s journalism speaks for itself in that he didn’t even bother to get a response from Rockstar about this ‘game’- something which could have saved him and his paper considerable embarrassment.

Still, at least he had the decency to refer to his horseshit as a ‘story’ rather than ‘news piece’ or ‘article’.

I’d be angry if this had occurred in anything other than the Daily Star. As it stand the fact this it did just compounds what I already know and what I opened this post with: The Daily Star is a total and utter pile of crap as a news paper. However, as a source of entertainment (and often left discarded in public cafés, especially supermarket ones), it’s tough to beat. So well done Mr Lawton, you’ve proven you have the journalistic ability of a chimp, degraded and embarrassed your paper even further and given me a bloody good laugh at just how incompetent you are.

On a serious note though, it does scare me how many people may have actually believed this. Would they have been as quick to accept if someone said they where making a big budget movie about Moat? Or a West End play? I doubt people would believe it right off the bat. There remains a lot of prejudice and simple ignorance regarding the role of videogames in society, and the type of people adult gamers are. This sort of crap only cements that, and that is something we should be worried about. I’ll leave you with that, and also Destructoid’s response to Lawton’s Facebook post:

Nice to see that Lawton conveniently left out the bit where he used a poorly doctored image that any idiot could have ascertained was fake, the bit where he used a 69-year-old grieving grandmother for his own ends, and the bit where he cobbled together a shitty little article full of lies that got taken down because it was a load of crap. Hilarious that he references the "real world" when his article was based in total fantasy to begin with. Maybe Lawton's the one who needs to step away from his computer and face reality.

Sources:
Escapist
TechDirt
Destructoid

Red Read Redemption- The Ending.

Well that was… a downer. A real, REAL downer. We’re talking the same league as the death of Aeries levels of downer. As I sat there and watched the whole sorry scene play out, I knew there was only one way this story could end. Rockstar’s final twist was to give me a glimmer of hope, a final ray of light to hold on to… then they creuly snatched it away, casting me from the light into the grim void of reality, and then- oblivion.

So yeah, it's depressing, but in the best possible way. This is the sort of ending that makes a classic movie, and I think it’s a shame that so many gamers are not going to appreciate the sheer brilliance of Red Dead Redemption’s writing. Those of you who’ve been paying close attention to the game’s morals and ideas- at their core the idea of safety and civilization versus freedom and ‘barbarism’, will probably figure out how the game ends.

The last days of the old west. No developer, save Rockstar could have created this masterpiece.

Honestly, this game deserved to be deconstructed and analysed in the same way people pick apart great films. There is so much going on in this game, and it’s easily Rockstar’s finest. It’s not always happy, and as previous intimated, the ending is a kick in the balls- but that’s life. It’s not always happy and sometimes you get kicked in the balls.

People have often accused Rockstar of being immature, and to be honest it is at least partially deserved, (remember hot coffee anyone?) but I honestly believe these guys have the best writers of any developer or publisher. They create real, complex characters, engaging stories and spin their tales with wonderful levels of metaphor, moral and subtext.

These guys tell a better story than Bethesda, Obsidian or even Bioware. Only black isle and interplay ever managed to reach the heights that rockstar have (and yes, I know the origins of Obsidian- but they still suck donkeys).

All this is of course placed in a wonderful world, with the remit of trying to create a realistic, believable open world, and maintaining that idea despite populating it with clichés and references to classic westerns. The result is a creation all of its own, immersive yet entertaining, new, yet familiar.

Videogames are growing up- and Rockstar seems to realise that. Red Dead Redemption has something special, the fact the ending is sad, that it has not even a candle of happiness to it underpins the moral of the whole game- Rockstar didn’t want to give us a happy or satisfying ending. They wanted to use the ending to drive home the point of the story. If that means a sad ending, so be it. Not every story ends well, especially the story of the old west.

Like I said, it’s a shame so many gamers don’t appreciate this sort of thing, as this truly is a work of genius. Kudos to you Rockstar, keep ‘em coming.
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