Showing posts with label Dead Rising 2. Show all posts
Showing posts with label Dead Rising 2. Show all posts

Dead Rising 2

(Low level spoilers)
I've been playing Dead Rising 2 since it's UK release, and I've now almost finished the game (Just need to complete overtime mode), so I feel I've played enough to pass some judgements on Capcom's latest title.

On the whole, it's defiantly an enjoyable experience. It's much in the same vein as it's predecessor- certainly not a world class game, but an entertaining title and very fun to play. But sadly it still shares many of Dead Rising's flaws, and if you haven't purchased it yet, I would like to warn you about a few things in Dead Rising 2, and then tell you about some of the awesome stuff that is in it. Seriously, it's worth your time and I strongly recommend it, even if you wait a while for it to pop up pre owned or for the retail price to drop. That disclaimer aside, let's get the bad aspects out of the way first.

1.Save system.
This has to go. I'm sorry, but it does. It's awful- easily the worst element of Dead Rising 2. I've had my rant on save points in the past, but to give you the TL;DR version- Save points suck and the only purpose they serve is in survival horror games to instil a fear of death, in that you need to play though a section of the game again. Dead Rising 2, is not a survival horror game, and neither was Dead Rising 1. Yes, there are zombies everywhere, yes you have limited capacity for items, yes you're alone in a hostile world, but really... it's not horror when you're scything down legions of zombies using a set of bowie knives duct taped to some boxing gloves is it? Even more so if you do it while wearing women's clothing. Calling this survival horror is like trying to call Army of Darkness a horror movie.

Don't get me wrong, as I said Dead Rising is a great game (I love Army Of Darkness also), but it's not a horror game. Not by a long shot. Because of that I get pissed off when I die and realise I forgot to save for the last half hour and I need to do everything all over again. It's not tense when I know my life is on the line- it's a precursor to ragequit. It's also f###ing annoying when I run into a psychopath for the first time and I've not saved, as I know they will probably kill me while I learn their moves. And yes, you can save before initiating any encounter, but that involves taking a long journey to the nearest save point, and in a game where you are constantly against the clock, this is not a good idea, especially when there are so many 'quests' to do- any one of which could result in a psychopath if you don't know what to expect.

Bottom line, normal save system please. This isn't a horror game and the save system detracts from Dead Rising 2's biggest asset- the fun factor. A possible alternative though would be retries, or at least a quicksave system.

2.The Psychopaths.
In all fairness, Dead Rising 2's psychopaths are a big step up from the original Dead Rising. They are not quite as hideously overpowered, and thanks to Dead Rising 2's far superior control the fights don't feel quite as cheap as they used to. If you loose, it's probably because you screwed up or just didn't learn the boss' patterns quickly enough. Sadly however, some psychopaths remain insanely difficult. For some of them it's an asset. One guy on a motorbike for example requires you to have perfect timing and good reflexes to take him head on. However, if you can get creative there are other ways to deal him that are easier. I'm all for the encouragement of lateral thinking.

Sadly however, there remain two or three psychopaths who are a lesson in frustration. One of them called Randy is extremely fast, packs a massive punch and the arena you fight him in is very small and very packed. Often the only way to stand a chance against these psychopaths is using tactics that are so meta they boarder on exploits.

The last boss of the main game mode is easily one of the cheapest boss fights since Crackdown's later Shai Gen bosses with their tightly picked infinite re spawn points. Not to spoiler you, but this person is almost unkillable in hand to hand, shooting them prompts them to roll (which makes them invincible) and their ranged attack hits very hard and stuns you. Oh and they also have some off map support with an AoE the size of the Yucatan peninsula. Oh and you have to fight them on pretty much open ground. Oh and they have no superpowers- none of thier apparent invulnerability is ever explained.

It seems the philosophy has leaned heavily on what could be done to make it hard for the player, with no thought given to how the player might actual beat the boss. Basically, you need to meta game the designers.

3.*SPOILER ALERT*Super Zombies *SPOILER ALERT*
These guys kill the end game. Once they appear the fun factor takes a nose dive as if you fight them head on, you'll be there forever as more and more pop up. If you run away from them, they're fast enough that you end up with a train, meaning if anything snags you or stops you, they dog pile you under a mountain of festering necrotic flesh. Your only hope- only hope- is to keep running and stop for nothing- not for maintenance rooms, not for save points, not for Jesus himself. Don't even open the damn map once you have a train of these things. Oh, and I'm not certain, but I'm quite sure that queens only stun them. All this basically means that once these guys appear, Dead Rising 2 devolves into simply getting from point A to B for the next mission, stopping only at your peril. Factor in the save point fiasco with how often these things can drag you down (and the timer stopping you visiting safe save points), and the closing chapters of Dead Rising 2 really don't live up to the first few hours of gameplay. Oh, and to cap it all of they have a ranged attack too.





Well, with that unpleasantness out of the way, let's take a look at some of the better aspects of the game.

1.Combo weapons.
I always get suspicious when game developers make a big deal out of one feature of a game (usually, for good reason), but I have to say the combo weapon system in Dead Rising 2 is very well executed and very entertaining. My personal favourite weapons are the claw gloves, made by combining a set of boxing gloves with a bowie knife. With all that yellow on, Chuck stars to kind of remind me of a certain superhero...

You can also power up your combo weapons and gain extra bonuses from them by acquiring combo cards. These items are given to you for levelling up, and a few of the best ones are rewards for completing certain in game challenges.

Some of these combo weapons are logical and quite well grounded in reality, such as attaching a machete to the end of a pole. Others are downright insane such as a robot head mask with a lawn mower engine and blade stuck on the top. And yes, you do run around head butting zombies with it while it's turned on. See, not a horror game- just a fun one!

2.Survivors.
Nearly all survivors can now look after themselves pretty well. Give them a decent weapon and you don't really need to worry about them (just avoid catching them when you attack). Give them a good weapon and they are actually helpful. Indeed, without giving away too much, there's one bit of the game where saving lots of survivors really pays off...

Only a few survivors actually need to be carried or otherwise assisted, either through injury or circumstance. Even better, if a survivor is grappled by a zombie, they can break free by themselves in fairly short order. Basically, so long as you're not using them as your private army (and believe me, you can), or leading them into hordes of zombies, you shouldn't loose a survivors through their own idiocy.

3.Chuck Greene

He's just a better character than Frank West. He's more likeable, more competent, and self assured without being cocky. He's also doesn't take pictures of everything every two minutes. The character still certainly isn't Oscar material, but he's better rounded that Frank.

4.Control and gameplay.

Yes, yes, yes! The control is without a doubt far superior to Dead Rising 1. Everything feels better, everything is more smooth and more responsive, the camera is slick and the character physics work well. Dead Rising one was plagued by poor control which made many of the psychopath fights almost intolerable. I can honestly say that not once did I feel like I'd been cheated into death by the controls while playing Dead Rising 2.

5.The psychopaths.
Despite the few exceptions noted above, most of the psychopath fights are actually very well done, classic 'remember the pattern and spot the opening' style boss battles. I enjoyed most of them, and the smoother controls really paid off during them. Certainly a step up.

6.It's just fun damnit!
It's nice to see a game that doesn't take itself too seriously. So many games these days try to tell deep, complex stories or focus on a finely balanced multiplayer experience. This is all laudable, but really very few developers have the skill to pull of a truly artistic piece of gaming, something that just comes together and engages the mind and the soul in the way a good book or movie can. That's not to say developers should give up trying, but it's nice to play a game that knew where it was going, and worked to that goal. There are no morals, no subtext, just goodguys, badguys and a shit tonne of zombies to dismember in a variety of interesting ways.

Now, if you'll excuse me there's a lead pipe and a rocket firework here and... HOLY SHIT!

No More Fallow!

The fallow draws to a close. Two titles are released in the UK today, Civilization 5 and Dead Rising 2. I’ve got to say, I’m pretty psyched about both of them, especially after months of sweet bugger all being released.

Speaking of which, has anyone heard from South Korea in the last few months? They seem to have gone really quiet…

I’ve always had a soft spot for the civ games. Civilization 2 was one of the first PC games I ever played, and I played it to death. I missed 3, enjoyed 4 and the changes I’ve read about in 5 look very promising. The simple act of removing the ability to stack units, is alone a major difference. Now choke points will be worth holding. I also like the idea of the hex system too- anyone who plays strategy board games can attest to the fact they tend to become much more interesting when hexed based. I’ve heard bad things about the AI but let’s face it- there will be a third party mod out in a few months offering a much better AI.

More than Civilization 5 though, I am looking forwards to Dead Rising 2, especially having completed the Case 0 demo (look, it’s a God damn demo. It’s a piece of gameplay designed to get you to the buy the full game. It’s a unique take of the idea of a demo, and one I support, but it’s still a demo. Demo- demonstration, QED).

Let’s face it; Dead Rising was far from the greatest game ever made. It had some nasty control problems, the set up didn’t lend itself well to fighting the psychopaths and the story/characters where very much hit and miss. What it was though, was fun. Once you got past the icky controls and general fiddly nature of the game, Dead Rising offered a lot of amusing ways to hack, chop, dismember and destroy zombies, from death by shotgun, to death by katana, to death by lawnmower… the list goes on.

Dead Rising 2 looks to be promising even more of the same, and judging from Case 0, many of the control issues have been fixed. The final fight against the psychopath was also a little more fluid, and while by no means easy, was a fair challenge of skill that was a good fun fight. I just hope the bloody baby sitting element in Case 0 is left by the wayside, I’m all for the idea of the father/daughter bond as a plot device, but if I have to make sure that Katie gets her shot every 12 hours, I am going to be seriously, seriously pissed off. Man, it might actually be more annoying than Otis in the first game… that doesn’t even bare thinking about.

Well, Dead Rising 2 will be here shortly, and I guess I’ll know one way or the other.
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